Valve has a few reasons why Half-Life 2: Episode 3 never happened

The valve has a number of reasons why Half-Life 2: Episode 3 never happened

Valve defined why we never received Half-Life 2: Episode 3.

Half-life: Alyx not solely is it the primary new entry into a dormant sequence in additional than a decade, it additionally represents Valve’s return to creating the games that put it on the map these years in the past.

But the query of why the developer never adopted up on Half-Life 2: Episode 2 and completed this story has not been adequately answered to this present day. Valve, based on stage designer Dario Casali, sees Half-Life as a means to maneuver know-how ahead or resolve sophisticated issues.

While Valve was initially glad with the episodic mannequin, the developer’s ambition grew quickly. This led to a two-year growth cycle for episode 2, versus about a yr of growth for episode 1.

“We’ve found that we’re creeping forward and more, ‘Well, let’s put more and more and more things into this game because we want it to be the best it can be,'” he mentioned. (*3*). “And then we realized that these episodes were becoming more of a sequel.”

This led Valve to rethink its method to recreation growth, and the studio started in search of “what will make the next big impact.” This search truly resulted in Half-Life prototypes that the general public has never seen. All these canceled tasks weren’t enjoyable.

“Our judge and jury are always tests,” Casali defined. “It never comes from us.” It all the time comes from somebody exterior. And they all the time inform us how we’re doing. And it doesn’t matter what we do, we’re verified by this testing course of and we adhere to it religiously. “

During this part, Valve additionally labored on Source 2.0, as he was not glad with the constraints of the unique. After Valve had a horrible expertise growing the engine (Source 1.0) and the sport on the identical time (Half-Life), Valve determined to give attention to creating the engine. Once work on Source 2.0 was full, Valve returned to Half-Life.

The results of this work is Half-Life: Alyx, which solved the studio’s dilemma of Half-Life shifting the design of the sport ahead. VR was no thought, and so it was.

Read our evaluation of Half-Life: Alyx on the hyperlink and return to learn our interpretation of the top after the sport is full.

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