Ubisoft is very happy with the way its games are doing in the open world, so much so that they don’t see a return to the old style of making these games.
Throughout this generation and a little towards the end of the last Ubisoft is expanding its gaming worlds with each game.
This series, which used to be famous for offering scripted experiences and worlds tailored to these mega, 100-hour games, whose worlds surpass most others in the industry. Franchises like Assassin’s Creed, Watch Dogs and now Ghost Recon have caught this mistake and more are yet to come.
Of course, this is not a new revelation, and Ubisoft confirms that this shift was not a coincidence. “Our goal is to make sure you can have.” [Assassin’s Creed] Unity in the Odyssey, “said Ubisoft CEO Yves Guillemot Gaming industry.
“If you want to have a 15-hour story, you can have it, but you can have other stories.” You live in that world and you follow what you want. You have experience, many experiences similar to Oneness. “
To the direct question of whether Ubisoft plans to return to this more targeted format, Guillemot simply replied: “No.” In fact, the veteran CEO also believes that this model is financially sustainable, despite the ever-increasing costs of producing such massive games. .
“It’s sustainable because the world is big and the number of players who can play our games is huge.” What we have seen in the last few years is the number of players who play our games is constantly growing, “he added.
“New markets are opening up and games are living much longer than before.” So at the moment we see that we can continue to increase investment, because we know that we can have a return on investment, which can be quite long[-tailed]. “
The average Odyssey player has spent 60 hours of playing time in this world, which is more than previous games. In part, therefore, Guillemot believes that it suits players to spend money on microtransactions if it means getting more out of this world.