Weeks after the launch of Sea of Thieves: A Pirate’s Life and the start of the third season, players are still struggling with enemy spawn rates when exploring the open world of the game. Since the introduction of three new types of enemies – Ocean Crawlers, Sirens and Phantoms – an excessive number of enemies have appeared on the islands, so the simplest tasks in Sea of Thieves are a chore.
Players on Sea of Thieves subreddit they began to notice the madness right at the beginning of season 3, enemies of all variants quickly multiplied and overpopulated the islands with the opposition.
Frustrated players believe that Rare has not adjusted enemy spawning rates to suit new types of mobs. Previously, the only enemies on earth were skeletons, and instead of replacing the skeletons of Ocean Crawlers and Phantoms on some islands, Sea of Thieves seems to have three times as many enemies during the encounter.
This should not allow the sirens to get out of it, as players have also complained that enemies appear at sea in excessive numbers. In our own game sessions, we noticed a large number of sirens that appeared outside the battles of the fortress, which should not be part of.
Even outside of the usual encounters on the islands, Ocean Crawlers began to show up where they shouldn’t be, for example in the Tall Tales – this happened to us recently after the completion of the scripted battle against the skeletons. Ocean Crawlers also appeared inside safeswhere enemies should not be able to multiply or enter. Another Reddit video showed that Ocean Crawlers watches players in a vault and amazes them.
So far, we have not found any recognition from Rare complaints, but players are very doubtful that this high number of enemies and their behavior-breaking game are intentional. While Rare has fixed glaring flaws and errors with A Pirate’s Life Update 22.214.171.124 did not address rates for discovering enemies. Until then, players will continue to go to forums and Reddit and claim that Sea of Thieves is unplayable.