It is the unfortunate nature of the online community that toxicity seems to be an inevitable aspect of all this. People get angry either because real life spills over into their online time, or because they are the type of person who takes pleasure in trying to abuse other people.
Gaming is no exception and can be almost very toxic in some areas. The length of time companies have to take to keep toxicity under control can often mean that they simply do not do it or try too late. This is further complicated by the fact that they simply do not have authority over all the places that community members gather. On the modern Internet, there can be whole lairs of toxic players and feed on each other.
In short, playing games can be very toxic, so let’s take a look at some communities that are unfortunately famous for how toxic they can be. We would also like to point out that the aim of this article is not to condemn all members of these communities. It is important to keep in mind that what unites all of these games is the success and size of their player base, so any toxicity in these groups will feel intensified.
League of Legends
League of Legends is a game that came to the fore in the wild days of sports, when it was a bit looser than now. When prize funds were barely enough for teams to make a living, and sponsorship was a distant dream, Riot Games proved that a game that only needed 6 buttons could actually be hypercompetitive. It was a perfect storm of chat toxicity, because everyone wanted to be the best, but no one wanted to admit their own mistakes.
The League of Legends would eventually become so bad that it would become a meme, and Riot would eventually intensify all possible mechanics, such as chatbots and the Tribunal and other similar things, but by then it was too late. League of Legends slipped under the gloomy toxic surface of the swamp, and no game would match it when it comes to playing seriously angry and repressed people.
Dota 2 is another MOBA and no matter what anyone tells you, it’s as bad as the League. He has all the same problems as Riot’s Game; are only available on Steam, instead of giving people a reason to download a new launcher.
Probably the most interesting thing about the toxic elements of Dota 2 and League of Legends is how toxic they are in mutual discussion. They would both paint the other as the ultimate villain in the game, without realizing that this was the case with two Spider-men pointing at each other.
Counter Strike: Global Offensive
Rounding out what is basically the first three, we have a tactical first-person shooter from Valve, CSGO. It’s not on Valve right now. It’s just a case of creating some incredibly successful games that have won huge communities. Where you have large groups of people, you have toxicity.
CSGO again suffers from hypercompetitiveness, but adds a few of its own wrinkles. At first, hackers are relatively common, because people like to hack, get a ban, and then pick up another copy for sale in a new account. In addition, sales skins create a clear case for people and they don’t, which can lead to a lot of slapping when people don’t perform well, but they’ve obviously dropped beaucoup money on their skin.
Call of Duty
For some games, you look directly at Youtube as the reason for the apparent toxicity that may be on display. When the whole idea of recording a game and putting it on the Internet really started to explode and become the influential scene we know today, Call of Duty was right in the foreground, creating some of the biggest stars of the time.
The problem is that many of these stars were essentially giant male children, creating content that was essentially bullying children. The drama was common because it’s very important that you let something simple, like the occasional playing of an FPS match, spill over into a real drama, and the Call of Duty scene would become a clown car for neer-do-wells and stupidity for a while.
One would think that with Blizzard trying to have at least some slight form of diversity in the game, Overwatch may not be so bad, but it’s still a first-person shooter, a competitive game and has a chatbox, so you know where it’s gone. Probably one of the most serious indicators of Overwatch toxicity is that professional players have stopped citing hostility and community toxicity as the reason they wanted to.
ARK: Survival has evolved
Of all the “Start on the Beach” survival games, ARK is the worst for toxicity. Part of it is that it’s a game where only twists survive among all the beetles, and most players have been obsessed with the strength they’ve gained over newer players over the years.
Just as I love Battlefield games, the community can often leave many wishes. Things were thrown in sharp contrast, as community members fell apart a bit because World War II gunners included people of color. This was followed by parts of the gaming base that were heavily involved in racism, while EA went with a very deaf advertising campaign “The best gaming base in the world”.
When discussing Fortnite, it is very important to separate the two different layers of the player base. On the one hand, people are just trying to have fun and enjoy the game, while on the other hand, people seem to derive their entertainment from the shouting of open microphones during Team Rumble matches. It is also important to separate valid criticism from senseless hatred. Fortnite is considered a game of a young man. Many older players feel the need to prove their lack of maturity by attacking it indefinitely, simply increasing the toxicity of the game and looking like hypocrites.
Minecraft really feels it shouldn’t be toxic, but it’s one of the few games where other players can ruin years of work. People will happily go to servers where players have spent years building, creating or surviving, and will simply try to destroy as much as possible.
Every fighting game, never
I throw all fighting game communities under the same bus, because toxicity seems to be a cultural problem across the genre. Although fighting games give us some of the biggest competitive gaming moments ever, they give us even the worst ways players will treat each other. Congenital competition seems to recall the worst in people, and angry players who may be a little frustrated in other areas of their lives don’t seem to worry about the things they say when violence is severely pixeled.