Massive weapon damage nerfs hit Warzone in an effort to increase overall time-to-kill

Nerf massive weapon damage struck Warzone in an effort to increase the total kill time

Raven introduces some fundamental changes Warzone meta pro Season 4 reloaded, part of a plan to increase game kill time.

Call of Duty: Black Ops Cold War and Warzone Season 4 Reloaded arrive today, and Raven introduces some rather drastic changes to the game to celebrate the occasion.

Many assault rifles have been hit by relatively heavy nerds on torso and headshot multipliers, which means that killing players on average with these weapons will take longer.

LMGs are still a more mixed bag; some will see an increase in headshot damage multipliers, while others will see similar nerfs as assault rifles. Submachine guns usually get light shots, and tactical shooting headshots are quite similar (although headshot multipliers are touchable).

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“It’s important to realize that these weapon modifications were not made in a vacuum.” In assessing the individual change, some may seem quite drastic, but they were made holistically and in a way that encouraged a gradual increase in the average TTK across several categories of weapons, ”said Raven.

In principle, therefore, all these weapon changes have been made to reflect each other, and by the time the update is available, the intended effect is that there is a level playing field between all types of weapons. But we will see how it works in the field.

“Hull multipliers have been a major focus of these changes on how often they will act as an increase in flat damage given how consistently this area can be hit.” By reducing these multipliers, we place more emphasis on accuracy – a move that we believe is ultimately healthy for the game, “added the developer.

Raven knows that the way meta works live in a game means that there will always be a popular weapon – he’s just trying to keep the game from being dominated by a broken favorite (which we’ve seen so many times in the past).

“We will be very careful to ensure that the ‘best weapon’ never exceeds its welcome and has an effectiveness that will vary with the handler’s skills,” Raven said.

“We will continue to compress outlying values, both excessive and insufficient, until each weapon is at least viable.” We don’t want players to think they are at a significant disadvantage because they don’t follow the generally accepted “best weapon.” “

Raven added that he would monitor the situation in the future and make any changes to ensure “the game is healthy after the biggest balance update in Warzone’s history.”

It will be an interesting few days on the battlefield. You can see complete list of changes on the link.

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