According to MedicineCommunications Director Thomas Puha, developing games across two different generations of consoles at once is not particularly fun or easy.
in new interview with IGN, Control’s communications manager outlined some of the game development issues at the moment – when both consumers and developers are caught at the intersection between two console cycles.
“Whenever you’re at this intergenerational point, to be dumb, it’s upset,” Puha told the web. “You have to support the previous gene, make sure it sings, and then everything you bring to the next-gen is still limited by the possibilities you did years ago for the previous generation.” It’s not a very realistic thing to just remake everything in this old game and then bring it to the next-gen.
“It’s just not like that.” This is not a reality for us, because you are literally taking the resources that create future games and improve the engine for the future. “
Remedy is, of course, known for his recent release of Control, and thanks to several development hiccups, the studio eventually delayed the Control versions for PS5 and Xbox Series X, as well as the announcement of the cloud version of the Lynchian adventure game for Switch at the same time.
Puha’s view suggests that this intergenerational hustle and bustle of developers is the reason why next-generation titles don’t look much like what many people expected of them; after all, many developers are still bound to evolve across generations.
“The games that come out, the things we’re working on, the visual bar, you’ll be amazed.” And just look at previous generations. You look at something like Modern Warfare. I don’t understand how that game looks so good on Xbox One and PS4. And you will have the same on this current generation. We will see so many improvements. “
So we hope that the upcoming game of Remedy, Vanguard, will fulfill these noble statements. And if we don’t see the promised upgrades in these tweets, we might see the results of what’s going on behind closed doors in one of the other two Remedy games in collaboration with Epic Games.