How to turn on the power in Mauer Der Toten in Call of Duty: Black Ops Cold War Zombies

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Turning on the power in Call of Duty Zombies is as much a tradition as your family meeting for the holidays. In most cases, all round Zombie maps include a switch that gives you access to new areas, benefits, and Pack-a-Punch machines when turned on. The power of Mauer Der Toten is the same. Here’s how to turn on the power on a map of Berlin in Call of Duty: Black Ops Cold War.

Like the other round Zombies maps in Call of Duty: Black Ops Cold War, it’s not that hard to turn on the power in Mauer Der Toten, and it becomes second nature once you do it several times. First you want to follow the purple arrows on the walls. The total number of points you will need to turn on the power is 8,000 points.

In the deployment area, open the door with a zipper in it to 500 points.

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After exiting the zipline, turn left and open another zipline door leading to the Korber building. This one is 750 points.

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On the Korber roof you will see the Speed ​​Cola machine. Take the stairs to the right and head to the clothes factory. Open a closed entrance for 1,000 points here.

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Take the stairs down to ground level and take to the street. You should come in contact with Tempest in this area. Kill it and don’t forget to take the electrical fuse that goes out. It will be necessary for later. With the fuse in the inventory, head to the hatch nearby. Stand on it and you can open it for 1250 points.

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In the next room is Deadshot Daiquiri. Continue forward and you will find metro tracks. Before jumping forward, wait and make sure the flaming train doesn’t get you down. When it passes, go through the tracks and to the right of the Mule Kick is another set of barricaded doors that you have to open for 1,500 points.

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To the left of the new room is a large hole in the wall. Enter through it and there is the last barred door that keeps you from the switch for another 1,500 points.

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Now turn the switch. Instead of turning on the power, the fuse panel opens. You need two fuses to supply power to the area. Turn right and open another barred door to 1,500 points.

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You are now in the channel. A storm will appear that you must kill. Another fuse blows as before. Lift it and drop both fuses into the appropriate slots next to the switch. Turn it on and you no longer have to run through the darkness.

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