Companions in Elder Scrolls Online will accompany players on adventures and in combat. They can go into most areas with players, but they start at level 1 when they are unlocked. Players will want to rank them to really use them in the game.
As players fight alongside their companions, they advance one level. With the exception of their personal tasks and relationships, which together represent the relationship between each character and the partner, all of the partner’s actions are within the entire account.
Initially, companions will have a limited set of skill slots and a maximum potential level of 20. They also gain experience directly from combat, so players should focus on combat when trying to level up. As they reach a higher level, companions gain health, spells, and weapon damage, and gain more ability slots, more class abilities, and a final ability that is unlocked at level 20.
Companions also share any experience with growing effects that the player chooses to use, such as power boosters or holiday bonuses.
The relationship between players and companions is crucial and will dictate the overall relationship between them. If you get the Rapport high enough, the player will gain access to the companion’s personal task. All companions have strong personal preferences that you can learn about through dialogues and experiments around the world. If the Rapport is too low, a companion may leave you for a while, making it impossible to balance them.
Report adjustments are displayed in real time in the prey stream and have limitations on how often they can be triggered for both positive and negative report events. You can always see the current status of the report in the Companion UI report window.