There are a number of jobs for your settlers to work for in Going Medieval. Each of these jobs helps your growing village function effectively, but you want to make sure the villagers do the job that matches their skills. You don’t want a highly efficient chef stuck in a craft station or mining somewhere far from the kitchen where he could cook food for your settlers.
You can process tasks at the top left of the screen in the “tasks” section. Above you will see a list of all the tasks the villager can do, and on the left you will see the name of each villager. There will be a number below all job names. The number indicates the priority of this task for the villager. There are five numbers and you can choose to remove this number completely to ensure that the villager does not complete the task.
These are all the numbers that will be in the job category and what they mean.
- 1: Highest priority
- 2: High priority
- 3: Normal priority
- 4: Lower priority
- 5: Lowest priority
If you want a certain group of villagers to serve primarily as hunters and cooks, you want hunters to have a “1” for this job in their box and a “1” under the “cook box”. All your villagers will follow the order of priorities from left to right. For example, hunting is a priority over the task of cooking, so if you assign a villager to hunt and cook with a priority of “1”, he will hunt everything in his power and then cook what he can. If you want them to cook first and then hunt, set the cooking task to “1” and then the hunting task to “2”.
You want to make sure that your villagers perform all the tasks properly, which means having different priorities for each of them. You want to have a research-oriented villager while others try to build, mine, grow plants, and cook to supply your settlement.