Destiny 2 Hung Jury God Roll guide

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With the Hung Jury returning to Destiny 2, players wonder what kind of roles they should farm for. In this guide, we will discuss a good set of PvP and PvE, along with important information you should know about the weapon.

To win the Hung Jury, players will have to jump to Weekly Nightfall, where he has a chance to fall after completing the activity, although he shares the loot with two other weapons.

Hung jury statistics

  • Impact – 62
  • Range – 54
  • Stability – 60
  • Handling – 55
  • Charging speed – 51
  • RPM – 180
  • Magazine – 16
  • Objective Contribution – 67
  • Zoom – 22
  • Kickback – 75
  • Direction of reflection – has a vertical inclination

Potential benefits:

Perk 1: Arrowhead Brake, Chambered Compensator, Corkscrew Rifling, Extended Barrel, Fluted Barrel, Full Bore, Hammer-Forged Rifling, Polygonal Rifling, Smallbore.

Perk 2: Precision Ammunition, Attached Magazine, Tactical Magazine, Extended Magazine, Stable Hubs, Alloy Magazine, Flared Magwell

Perk 3: Help, Moving target, Quick hit, Warming up, Sadness without bottom, Excess

Perk 4: Adrenaline Junkie, Box Breathing, Explosive Payload, Wellspring, One for All, Firefly

God Roll PvE

For PvE, Smallbore, Extended Mag, Rapid Hit and Firefly, it helps eliminate crowds of enemies. Truth be told, Boy Scouts feel a bit lost in most PvE content when compared to other types of weapons, so there’s plenty of room to build what you like.

God Roll PvP

If you’re hugging corners, aiming long at the sights before the players show up, and generally trying to lock the lane, the best advantage of PvP for the Hung Jury is Box Breathing. Overall, we would suggest something like Smallbore to increase reach and stability, Accurized Rounds to further increase reach, Subsistence and Box Breathing. The idea here is that the greater reach and breathing Box will make it much easier to lock the lane, and the Subsistence advantage will allow you to keep this buff breathing Box active longer. While it supports a fairly static style of play, the simple fact is that the Scout Rifle is pretty much the last weapon you should use when planning to run and shoot.

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