After a group of hackers were kidnapped Apex Legends‘playlists, Restored the developers spoke and cut off the hackers, saying that their efforts “had not achieved anything of value.”
After Respawn’s battle royale Apex Legends fell victim to a huge hacking that alerted to the hacking of Titanfall during a holiday weekend in the United States, one of the studio’s developers discovered that the attack had accomplished nothing – and that was why he worked overtime unnecessarily.
Respawn communication management Ryan K. Rigney commented on Twitter: “I was holding my newborn nephew when I learned about the Apex hack. I had to give it back to him, go to work and miss the day with my family. “
“Also: Sunday’s attack was linked to an awareness campaign that we have already publicly acknowledged … The problem is not awareness.” This is mainly because DDoSing is just a difficult problem to solve. “Really hard,” he continued.
“The team has never stopped working on DDoS solutions and anti-cheat is just a never-ending war of fucking.” We will solve it on the DDoS queue. When we do, I promise you it won’t be because the hackers “realized” us by destroying the holiday. They have achieved nothing of value. “
There is an obvious amount of frustration in his words – and why not? Being heavily armed when entering work on a problem that does not have a clear and immediate solution is not ideal in any job you are in. Repair delay for Respawn’s Titanfall games has several complicated reasons, and that’s something the studio used to do.
A cursory glance at the answers to one of Ringley’s tweets is, of course, less than likeable. We hope this type of attack doesn’t destroy developers – and people who just want to play the game! – Again.