10 best survivor perks in Dead By Daylight (2021)

Image through Interactive behavior

Being a survivor in Dead By Daylight can be a little stressful, especially if you’re playing against someone who’s good at being a killer. Everything you seem to be doing feels that it takes forever and you have no offensive means of defending yourself against the overly strong, repressive force that the Assassin is. As already mentioned, the game contains more than a handful of useful benefits that can help you in specific situations. Here is a list of the best survival benefits you can use in Dead By Daylight.

Borrowed time

Image through Interactive behavior

Borrowed Time is the advantage of Bill Overbeck, which protects the people you pull out of the hook for a moment. Anyone who gets to the ground will have an endurance effect of up to 15 seconds depending on the level of benefits. Even if someone has Endurance, if the killer hits him, he won’t fall, but he has 20 seconds to get away from the killer and make amends. If they are hit again or cannot recover in those 20 seconds, they will fall again. Your teammates will at least appreciate you by giving them another blow to life.

Dead Hard

Image through Interactive behavior

Dead Hard is an advantage of David King, which allows you to run forward and eliminate any incoming damage during this dash. Once this sprint is complete, you cannot use it again for 60, 50, or 40 seconds, depending on your benefit level. The nice thing is that you choose when you are silent, although it can only be used when you are injured, so you run the risk of using it.

Decisive strike

Image through Interactive behavior

The decisive blow is Laurie Strode’s advantage, which can save your life. The perk does not activate until you connect with a teammate or escape alone. You can now escape the killer’s grip for another 40 to 60 seconds, depending on your level of advantage, by passing a skill check. If you complete the skill check, the killer will be stunned for five seconds, giving you plenty of time to escape, but for the rest of the game you will be marked as an obsession and cannot use a decisive blow if you are addicted again.

Kinship

Image through Interactive behavior

Kindred is a pleasure that ensures that you or your surviving friends always know what it’s all about. When they place you on the hook, all the survivors will be able to see each other. If the Assassin is also at a certain distance, the survivors can also see him. On the other hand, if a teammate is on the hook, you will only see the auras of teammates and the killer. Kindred is especially helpful in deciding to help someone hang out, and can tell you if a killer is camping him or not.

Prove yourself

Image through Interactive behavior

Do your best to play with people you can communicate with. It provides 15% support for you and each teammate to repair the speed for each teammate who survived, within four meters of you, so if the entire team repairs the same generator, each has a 45% increase in repair speed. Of course, the more people together, the greater the danger to anyone who sneaks up on you. The killer, but that corrective support is sometimes too good to miss. Note that only this benefit will not be shared with other survivors who also use it.

Fast and quiet

Image through Interactive behavior

Quick & Quiet is an advantage of Meg Thomas, which gives you the opportunity to use one rushing action and ensure that the killer does not receive notification of its use. This means you can quickly hide windows and rush to and from lockers without Killer showing up where you are. Depending on the level of benefit, this action will cause a cooldown of 30, 25, or 20 seconds.

Endurance

Image through Interactive behavior

Resilience is a really nice advantage for matches where you are killed by a Killer. Yeah, it may not be ideal to be one hit from falling down, but while you’re damaged, all your actions are accelerated by a maximum of 9% if you have level three of this benefit. It makes your actions an absolute changer of the game during this state, but watch out for the killer.

Spine Chill

Image through Interactive behavior

Spine Chill helps a lot when the Killer is near you, as it alerts you when the Killer is looking in your direction while they are 36 meters away. However, it comes at a cost, because your chances of checking skills will increase by 10% and the zones of success in these checks will decrease by 10%. Your healing, repair, sabotage, vault, cleansing, unlocking and opening will be accelerated by 2%, 4% or 6% depending on the level you have unlocked. Speed ​​is just the basic tool you need to have on your side.

Urban Evasion

Image through Interactive behavior

Urban Evasion is a benefit of Neo Karlsson, which is great for anyone who wants to be insidious. When Urban Evasion is equipped, you will move faster while crouching, so shelter and browsing will be a little more bearable. At level three, your speed is 100% faster, but lower levels are just a little slower. After long use, you will notice a sharp difference in shrinking speed when you take it off.

We’ll make it

Image through Interactive behavior

One of the best benefits for people who like to help their teammates, We’ll Make It, doubles your healing speed to 30, 60 or 90 seconds after you pull someone off the hook. Take them out of danger safely and you won’t treat them for almost as long.

Leave a Comment

Your email address will not be published. Required fields are marked *

x
Scroll to Top